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A shoot’em up, bullet hell mobile game, where the player must defend their base from incoming waves of enemies.
It was prototyped over the course of a month, in which basic movement, combat, and upgrades were developed. Development of this game is now on hold.
Flight Manager – Thales Internship
Over the course of 6 months, we developed an air traffic control simulator for Thales Australia. This cumulated to us showing off the game at the Australian International Airshow.